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XR Product Design: Game Controller
Meta Quest 3 × Gravity Sketch immersive modeling and rapid prototyping

This project brings product design into XR. Using Meta Quest 3 with Gravity Sketch, it skips the tedious steps of traditional sketching and modeling, allowing intuitive 3D sculpting in space and real-time ergonomic assessment. Through multiple 3D-printed iterations, it shows the potential of rapid prototyping in the next generation of digital manufacturing.
- Sculpting product forms directly in virtual space with Meta Quest 3 and Gravity Sketch
- A hand model placed in the scene during modeling to check grip and ergonomics in real time
- The controller went through several iterations (Version 1–4), with physical prototypes made by 3D printing
- The same workflow was used for other forms too, from XR wireframes to 3D-printed pieces
XR MODELING
Sculpting the controller in virtual space
No need to sketch first and model later: the controller’s surfaces are shaped directly in space, with a hand model placed to check grip and button positions.


PROTOTYPE
From XR wireframe to 3D print
Forms finished in XR go straight to 3D printing, so physical prototypes can be compared and revised quickly.

