← back

XR Product Design: Game Controller

Meta Quest 3 × Gravity Sketch immersive modeling and rapid prototyping

XR Product Design: Game Controller

This project brings product design into XR. Using Meta Quest 3 with Gravity Sketch, it skips the tedious steps of traditional sketching and modeling, allowing intuitive 3D sculpting in space and real-time ergonomic assessment. Through multiple 3D-printed iterations, it shows the potential of rapid prototyping in the next generation of digital manufacturing.

XR MODELING

Sculpting the controller in virtual space

No need to sketch first and model later: the controller’s surfaces are shaped directly in space, with a hand model placed to check grip and button positions.

A hand model holding the controller model to check button positions
Checking grip with a hand model
The controller model from two angles
Controller form and button layout
PROTOTYPE

From XR wireframe to 3D print

Forms finished in XR go straight to 3D printing, so physical prototypes can be compared and revised quickly.

An XR wireframe model next to its 3D print
XR wireframe vs. 3D print
A series of forms modeled in XR and 3D-printed
A series of forms modeled in XR and 3D-printed
Meta Quest 3Gravity SketchXRRapid Prototyping3D Printing